Quick Play is one of the two of Bonk.io's options to play from the main menu, the other being a custom game. In the current HTML5-based Bonk.io, the options that are currently available are Classic, Arrows, and Grapple. There was also formerly an option for the mode Simple was well, within some later Beta versions of the recreation.
Servers in Quick Play[]
Up to four players can be in a Quick Play server at once.
In the former Flash-based Bonk.io, all servers have a "host", which was the first player to join the server. If the host of a server left, the other players in this server were disconnected and redirected to the main menu. Despite being referred to as a host, unlike a host's role in a custom game's server, they did not have any technical power over the players.
In the HTML5-based Bonk.io, the feature has since been removed; if the first player to join the server leaves, it continues as normal with the remaining players.
In the Flash-based Bonk.io, all Quick Play servers started with the map Waiting Room upon a player joining, and, once another player joins the server, the map changed to a random map within the Quick Play rotation. Now with the HTML5-based Bonk.io, it jumps ahead directly into the rotation.
Exclusive to the Former Flash-based Bonk.io[]
- Voting on maps (account with a level of 5 or higher required)
- Y = Upvote the map
- N = Downvote the map
Classic Quick Play[]
Classic Quick Play has generally been the most often played Quick Play option in Bonk.io since the conclusion of the Flash-based version.
The old version has its roots within the old Flash-based option as the only mode available, first released in and features the largest selection of maps, with over 200, all published within the former version. This version of Quick Play was the only one where the maps were selected automatically. As a result, this Quick Play option was the only one where a portion of the maps are copied.
The current version contains 38 selected maps, which play in random order.
Included Maps
1) Above the sea... by bolw of shushi
3) battle for the swing by JonesReal
4) Breaklb by kklkkj
5) cascata by TemmieScooty
6) Columns by Maelstrom
7) Decomposing Film by CatAndTie
8) Descent by Time G
9) Factory 2 by Jack Slash
10) Falling Ceiling by bychtromae
11) Firelight Turntables by SergioPlus
13) Flup by kklkkj
14) frog says moo by Querp
15) Grasstail by GayfishDeluxe
16) Heli-Missiles by Neikrodent
17) Hoverdeaths by kklkkj
18) Indiana Jones simulator by Querp
19) Just brawl by Querp
20) Lotus by Botnick
21) Metal Factory by Time G
22) Misty Clearing 1 by Jack Slash
23) MVEMCJSUNPMHE by dache85
24) Nightworks by The 9th Doctor
25) ooq by Querp
26) Orange by Prisma Ink
27) Phantom Menace by MuadDib
28) Pingballs by [[GayfishDeluxe]
29) pyramid by Botnick
30) Safety Blocks by GayfishDeluxe
31) Smokestacks by Maelstrom
32) Sobriety Check by CatAndTie
33) Sphera by [[yakaki]
34) Spike Island by CatAndTie
35) The Way of The Dragon! by Stashington
37) Two Sides by TiM MELL0
38) Waterfall by q321
Arrows Quick Play[]
Arrows Quick Play is generally the most often played Quick Play option within the current Bonk.io since the conclusion of the Flash-based version.
The version has its roots within the early versions of the HTML5 version's Beta, being first added on January 10th, 2020. This version of Quick Play consists of the smallest amount of available maps to play, with only 18 unique maps. The majority of the maps selected were also featured within the former Arrow Picks listing, with all of them being selected by Chaz.
Included Maps[]
Note that the actual listing of the maps is in no fixed order.
2) Arrows Grounds 2.0 by Ranker_717
3) Nothing interesting by MEGA-SKILL
4) Double Katana by katanaionninja
5) Stone Pillars by Team Arrows Ram
6) Quadular Grounds by billioninjoe
8) Spike Island by CatAndTie
9) Towers - No bounce by CatAndTie
10) Go for the Gold by CatAndTie
11) Just Fight by HeyListen
12) Arrows Warzone #4 by GudStrat
13) Dungeon Master by CatAndTie
15) Cliffside by TheRedKirby
16) Gang Grounds 2.0 by billioninjoe
17) Battlegrounds 2 by HeyListen
18) Partition Demolition by Team Arrows Ram
Grapple Quick Play[]
Grapple Quick Play is generally the least often played Quick Play option within the current Bonk.io for reasons debated on. The version has its roots within the later versions of the HTML5 version's Beta, being first added on November 9th, 2020. However, there was a portion of the Quick Play Mode Selection saying that the Quick Play option was "Coming Soon" for several months beforehand.
This version of Quick Play consists of 29 unique maps to play. The maps were all selected by a vote by players on the Bonk.io Community Discord.
Included Maps[]
Note that the actual listing of the maps is in no fixed order.
1) Rotam by V3NON 13
3) Circulation by Echostar
4) Orbiting Grapple Points by The 9th Doctor
5) Rollergrapple by The 9th Doctor
6) Photon Tube by The 9th Doctor
7) Climb by bychtromae
9) Get Squashed by The 9th Doctor
10) Bad Platform by RoctorDush
11) Spinnies by GayfishDeluxe
12) Spinny Capture Thingy by TheRedKirby
13) Running out of time by kklkkj
14) Team Grapple Warzone #2 by OldGrappler
15) Blu by Blubsquid
16) Merging Tracks by The 9th Doctor
17) h_22 by h_bar
18) Sunburst by God_Of_Bonk
19) Grapple Gears 3 by The 9th Doctor
20) Cycling Nodes by The 9th Doctor
21) Grapple Gears 2 by The 9th Doctor
22) Grapple Grounds by God_Of_Bonk
23) Compare or Contrast? by God_Of_Bonk
24) Cubic Combat by Clqy
25) Grapple Gears by The 9th Doctor
27) Whel2 by kklkkj
28) Fight Back by GudStrat
29) Grapoints by kklkkj
Trivia[]
- Quick Play is infamously known for being a popular play option for copied maps to be on, as well as being a common location to find trolls and toxic players. This has been altered slightly with the addition of new rotations for new gamemodes within the HTML5-based Bonk.io that are static-based, though this remains present within the Classic Quick Play rotation.
- Occasionally, in the Flash-based Bonk.io, a "blackout" occurred sometimes at the start of a round, which ended up concealing the whole map and forced players to rely on memorisation in order to win.